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While redoing the above quest, I also created named saves of key points for this one, so let me know if you need any of them.
Somewhat of an oddity as it never used to be necessary to "resolve" the puzzle to get through.
An interesting note while validating the fix, the puzzle script for some reason did not advance dunHighGateRuinsQST to stage 30 even though the script clearly has this line in it.
This is however now resolved with a new trigger box and associated script to reopen the grate if the quest is >= stage 30.
An interesting note while validating the fix, the puzzle script for some reason did not advance dunHighGateRuinsQST to stage 30 even though the script clearly has this line in it.
This is however now resolved with a new trigger box and associated script to reopen the grate if the quest is >= stage 30.
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