Issue Data
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Issue #31978: UV Map errors on UOP edited lowerclass mesh [lowerclasstaverninterior01.nif]
UV map errors on the mud ceiling in several areas. Texture skewed/misaligned. Vanilla mesh does not have this issue.
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Confirmed.
The team has not been able to find any of these reported problems in the vanilla mesh, except for a small missing segment above the door, and a lot of redundant geometry.
Closed three seethrough gaps in the stairwell, fixed one of the lower wall beams having stone instead of wood texture, a large one-side polygon protrusion in the ceiling of the dining area in the interior of several lowerclass inns ie Aleswell, the Roxey Inn, the Inn of Ill Omen and others ( LowerClassTavernInterior01.NIF ) deleted hundreds of invisible polygons optimizing from 966KB to 591KB
Fixed a small one-sided polygon of a protruding beam into the upper floor of LowerClassTavernInterior01.NIF (mesh was already in the UOP)
The team has not been able to find any of these reported problems in the vanilla mesh, except for a small missing segment above the door, and a lot of redundant geometry.
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