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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BenRierimanu on Feb 19, 2022 12:24 am
Closed By Arthmoor on Jul 13, 2022 4:08 am
Resolution: Can't Fix - Breaks Previsbines

Issue #32336: [-2, 19, CW] SetDressing\Vehicles\Airplane_Debris_Fuselage_02.nif has badly done occlusion

 
Assign to me if possible, otherwise close. This one's precombined and on the todo list for PRP. Filing here for informational purposes. ID 127495

When looking down the holes on the second floor, the downstairs objects flicker in and out of existence, as a result of bad umbra calculation stemming either from floating point errors, occlusion of the debris or a combination of both. Attached screenshot seems to suggest that the occlusion was done kind of sloppy as the area in question appears to be marked solid.



Attached Files:

airplanedebris.png

Comments

1 comment(s) [Closed]
BenRierimanu said:
 
It turns out there's other meshes in the area exhibiting similar issues. Close this bug at your earliest convenience.

Showing Comments 1 - 1 of 1