Issue Data
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Issue #32336: [-2, 19, CW] SetDressing\Vehicles\Airplane_Debris_Fuselage_02.nif has badly done occlusion
Assign to me if possible, otherwise close. This one's precombined and on the todo list for PRP. Filing here for informational purposes. ID 127495
When looking down the holes on the second floor, the downstairs objects flicker in and out of existence, as a result of bad umbra calculation stemming either from floating point errors, occlusion of the debris or a combination of both. Attached screenshot seems to suggest that the occlusion was done kind of sloppy as the area in question appears to be marked solid. Attached Files: airplanedebris.png |
It turns out there's other meshes in the area exhibiting similar issues. Close this bug at your earliest convenience.
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