Issue Data
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Issue #32359: Speech checks on the gate guard dialogue on first entering Whiterun make prompts not show up.
When first entering Whiterun, you get a dialogue about the gate being closed. You then have the option to either persuade, intimidate, bribe, or if you passed by Riverwood, tell the guard Riverwood calls for aid.
Normally, none of these options have skill checks on them, and they don't have the failure/success responses that proper speech checks do. The persuasion and bribery will always pass, and the intimidation will always fail. USSEP attempts to change these into proper speech checks, but only goes halfway. It adds a Very Easy check to the persuasion option, and a bribe success check to the bribe dialogue. However, it still doesn't add the associated failure responses, meaning when the player *fails* the check, rather than attempting and failing, the player will not even get the prompt to do so. USSEP should either go all the way, like AS-LAL does, and add responses for failure (AS-LAL uses "You looking for a beating?" for this, which is edited from a vanilla dialogue, AFAIK), or revert to vanilla and make the persuasion and bribe always pass. As this is usually the first speech checks the player encounters in a game, and the lack of alternative responses in the game, it seems intended for these to always pass, so personally I believe the latter would be the better option. Related forms: Two topics: D1977 - DialogueWhiterunGuardGateStopBribe D1978 - DialogueWhiterunGuardGateStopPersuade The quest: D1984 - DialogueWhiterunGuardGateStop |
Related Issues: 10408
I'm realising now, I should have probably tagged issue #10408, which introduced this bug, though I'm not sure I can go back and edit the issue to include it.
Yep, looking at this one again I think it's best if we go with my original assessment from back in 2012 and assume the lack of functional responses meant it was supposed to work like that as an intro to speech checks. Even though logically speaking they shouldn't have been any different than other ones because even in pure vanilla nothing forces you to go straight to Whiterun out of Helgen.
Further, since you start off with more than 10 points in every skill anyway, even with our speech check inserted you'd always pass the persuade.
So since it would be wholly inappropriate to add missing responses, even with spliced vanilla dialogue, we'll just undo this one instead.
Further, since you start off with more than 10 points in every skill anyway, even with our speech check inserted you'd always pass the persuade.
So since it would be wholly inappropriate to add missing responses, even with spliced vanilla dialogue, we'll just undo this one instead.
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