Issue Data
|
Issue #32384: Magical Effects on Companions are lost on equip/unequip
When you equip or unequip an item on a Companion that modifies their SPECIAL stats (charisma, endurance, etc.) the game seems to remove all magical effects on the companion when doing so. So for example, Piper's trench coat has +1 Charisma which bumps her Charisma from 10 to 11. If you equip her with black-rimmed glasses also (+1 Charisma), instead of going from 11-12, it sticks at 11 because it wiped out the magical effect back to 10 and gives +1 for the glasses.
This issue has been documented a number of times by different mod authors and users: Heather Casdin author llama mentions it under "GAME BUG: MAGIC EFFECTS TAKEN AWAY FROM NPCS" : https://www.nexusmods.com/fallout4/mods/23273 An article published in 2020 regarding the issue: https://www.nexusmods.com/fallout4/articles/2551 Users and mod author FadingSignal talk about it here as well: https://www.reddit.com/r/FalloutMods/comments/4kr2i8/fo4ck_equipping_follower_permanently_stops_mgef/ |
As much as we'd love to fix this, the proposed solution of altering the scripts to extend Perk is a no-go. This is definitely something Bethesda needs to address in a future update. It's out of our hands.
Showing Comments 1 - 1 of 1