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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By VoodooChild on May 4, 2022 11:05 am
Closed By Arthmoor on Jul 11, 2022 12:18 am
Resolution: Not A Bug

Issue #32401: Handmade Tripwire 1BA3CE In Front Of Backstreet Apparel Respawns, But Missile Launcher Does Not

Well, I'm back after 850 hours conquering Outer Worlds. Hope everyone is doing well.
Handmade Tripwire 1BA3CE in front of Backstreet Apparel respawns, but missile launcher does not after grid refresh.


3 comment(s) [Closed]
MauveCloud said:
I don't always bother to disarm that particular tripwire, but I just checked, and the missile launcher respawned for me (as well as the tripwire) when the area eventually reset. Just what sort of "grid refresh" are you doing anyway? One thing I noticed that could make a difference depending on how you're doing that is that the missile launcher and gun brace are in a different exterior cell from the tripwire:
[REFR:001BA3CE] (places TrapTripWire_Handmade "Handmade Tripwire" [ACTI:0010BE7F] in GRUP Cell Persistent Children of [CELL:00018AA2] (in Commonwealth "Commonwealth" [WRLD:0000003C]) at -2,-4)
[REFR:001BA3C6] (places TrapGunMissileGrip "Gun Brace" [ACTI:00141734] in GRUP Cell Temporary Children of BackStreetApparelExt [CELL:0000E487] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -3,-4))
[REFR:001BA3C8] (places TrapDummyMissileLauncher01 [MISC:00139F81] in GRUP Cell Persistent Children of [CELL:00018AA2] (in Commonwealth "Commonwealth" [WRLD:0000003C]) at -3,-4)

VoodooChild said:
Hi, sorry for the late reply. I always come from the Hangman's area and work my way down. The missile launcher doesn't appear, yet I can still disarm the device holding it. Not a big deal either way, though.

Arthmoor said:
The tripwire and missile launcher are both configured correctly and won't have issues with respawning when the cells reset. We can't do anything about it being split across the boundary. It's a BAD idea to move things from the cell they're placed in with this game engine.

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