Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Oblivion Patch
Component: Unofficial Oblivion Patch
Category: Scripts
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Wolfborn on Jun 25, 2022 4:31 pm
Closed By Arthmoor on Jun 26, 2022 5:57 pm
Resolution: Not A Bug

Issue #32470: UOPLowLevelProcFixScript continues to run indefinitely on non-OBSE installations

 
UOPLowLevelProcFixScript is supposed to be a run-once script which sets the no-low-level processing flags on various NPCs. Because this script requires OBSE in order to function properly, the script uses an if-endif block to check whether the user has OBSE v14+ installed; if not, the check will fail silently and the OBSE-dependent commands will not be executed.

The problem is that the StopQuest command which is supposed to terminate the script (StopQuest UOPLowLevelProcFixOBSE) is inside the if-endif block, meaning that it will never be executed on non-OBSE installs, and the quest (and thus the script) will continue to run uselessly for the entire game if the player is not using OBSE. The StopQuest command simply needs to be moved outside the if-endif check to ensure the script terminates properly on all installs.

Comments

1 comment(s) [Closed]
Arthmoor said:
 
This is intentional. Should you one day install OBSE then the script will be able to carry out its job and will terminate.

There is no performance issue to speak of with this script.

Showing Comments 1 - 1 of 1