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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BenRierimanu on Jun 27, 2022 4:43 pm
Last Edited By Arthmoor on Jul 14, 2022 1:31 am
Closed By Arthmoor on Jul 14, 2022 12:14 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.4.

Issue #32477: [3, -6, CW] More building repair.

 
To plug a visible hole between buildings when the nearby barricade is gone due to enablemarker,

Base DecoMainA1x1Cor02 [STAT:31855]
MatSwap DecoKitMainAtoMarbleWhite01 [MSWP:190390]

[15292.349606, -20645.103516, 831.780273] and [15292.349606, -20645.103516, 1087.780273]

Note that this doesn't completely plug it up, but enough to the point where one typically doesn't look above for due to the barricade.



Attached Files:

beforehole.jpg
afterhole-select.jpg
afterhole-unselect.jpg

Comments

3 comment(s) [Closed]
Arthmoor said:
 
I'm not able to locate where this is supposed to be at.

BenRierimanu said:
 
It's hard to see with 1C2648 in the way of the wall.

Attached plugin with the new records to hopefully help with this.



Attached Files:

PRP-U32477.esp

Arthmoor said:
 
Ok, yeah, I see it now. All fixed.

Showing Comments 1 - 3 of 3