Issue Data
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Issue #32499: Animal followers not being set to SetPlayerTeammate(false)
Regarding: DialogueFollowerScript
There's a quirk that exists in vanilla in regards to PlayerTeammateCount in which for humanoid followers, it consistently adds and removes the PlayerTeammate flag from them. However, for animal companions, it only ever adds it and never removes it thus making it an unreliable value to check against. This is simply fixed by adding DismissedAnimalActor.SetPlayerTeammate(false) into Function DismissAnimal() |