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I have seen the same issue on PC. even with the workaround, I ultimately had to go back to a save just prior to entering Kiddie Kingdom. The basic issue is that the quest line expects the player to complete it in a specific linear order, as that is how the story line plays out. But the park design allows you to skip around and perform them in any order (which breaks the quest line). Not sure how difficult it would be to handle for the following :
1) Player skips both the fun house and tunnels, goes directly to the Theater, auto complete the two associated quest lines for those locations.
2) Players does employee tunnels first, auto complete fun house quest line.
3) Player completes fun house skips employee tunnel, goes directly to the Theater, auto complete employee tunnel quest line.
Hopefully, this could be done such that if the player lgoes to those locations Oswald does not spawn.
1) Player skips both the fun house and tunnels, goes directly to the Theater, auto complete the two associated quest lines for those locations.
2) Players does employee tunnels first, auto complete fun house quest line.
3) Player completes fun house skips employee tunnel, goes directly to the Theater, auto complete employee tunnel quest line.
Hopefully, this could be done such that if the player lgoes to those locations Oswald does not spawn.
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