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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Dawnguard
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By unknownG on Mar 1, 2023 4:37 pm
Last Edited By Nico coiN on Mar 9, 2023 2:59 pm
Closed By Arthmoor on May 2, 2023 4:54 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.2.9.

Issue #32806: Dawnguard Breaks Sybille Stentor's Face

As is common with vampiric NPCs in the base game - Sybille's face was aleterd by the Dawnguard DLC. However, unlike most, someone accidentally reset all of her facial data to their defaults in the process and never fixed this mistake.

Attached Files:



7 comment(s) [Closed]
Nico coiN said:
Eyes and skin tint modifications are obviously intended, as Dawnguard intentionally modified all vampires appearance when released.

Yes, it looks like all the NAM9-Facemorph for Sybille accidentally vanished in the process. The easy fix is to keep all USSEP modifications, copy back the facemorph data from skyrim.esm, and then regenerate the facegen mesh and texture files.

There is also a small possibility that it was intended (it's an assumption, as I never played as a vampire): when not feeding for long the player seems to gain various powerful combat abilities, sun vulnerabilities, and its appearance degenerates from day to day, until reaching some kind of 'total monster' generic appearance. Dawnguard designers may have just wanted to reflect the last stages of vampire transformation on Sybille...

Comment #1 Mar 9, 2023 2:58 pm  Edited by Nico coiN on Mar 9, 2023 3:00 pm
Arthmoor said:
I'm not sure I understand exactly what's being proposed as a fix here. I'm looking at USSEP in xEdit and as far as I can see, the only actual data change is the head type and head texture, and the only vampire specific thing there is the head texture.

Nico coiN said:
Attached screenshots show the problem. All facemorph sliders for Sybille are deleted/values restored to default by Dawnguard. Laelette, as an example, was correctly ported...

Attached Files:

Sybille WRONG.png
Laelette OK.png

Nico coiN said:
EDIT: Apparently it's only a real problem for OLDRIM.
When Dawnnguard was released its associated bsa archive carried the new facegen mesh with new vampire eyes and (sadly) wrong facegen. It overrode the base game one.
However, since Special Edition, while the record data is still corrupted, the facegen mesh was generated straight from the start with the new vampire eyes. Thus, the game engine loads the correct facegen mesh.
However, any mod editing Sybille face based on the DAWNGUARD record carries a defective facegen mesh. I think there's also a SKSE plugin displaying face morphs ingame straight from the plugins records instead of using the generated facegen meshes. The problem would of course be obvious there...

Arthmoor said:
So just to be absolutely clear here, the NAM9 subrecord is all we need to fix? And then generate facegen, or no? Cause if we need facegen then this fix will only be good for PC and XB1 and we'd need to leave it out for PS4.

Nico coiN said:
I checked and regenerated the facegen data in the CK with both USSEP fixes and restored NAM9 subrecords.
The generated nif and dds are both different from the vanilla ones. I mean they have different sizes and md5. I can't tell if there's a real visual difference. So, I'd say everything needs to be fixed. Fix attached below.

Attached Files:

FIX ISSUE 32806.7z

Arthmoor said:
There is no apparent visual difference for the textures, but including the morph data changes the shape of the head mesh.

With the original vanilla face morphs, her head is a bit fatter than without those morphs, but it's definitely noticeable and probably correct, so Dawnguard botched this one for her.

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