Issue Data
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Issue #32847: [Multiple] Precombine header anomalies.ERROR: CELL 0000D893 (of DLCCoast.esm) Missing Precombine Precombined\0000D893_32B39DA3_OC.nif ERROR: CELL 0000D892 (of DLCCoast.esm) Missing Precombine Precombined\0000D892_4EEDEB59_OC.nif ERROR: CELL 06002CF2 (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002CF2_0C84D07C_OC.nif ERROR: CELL 06002C6F (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002C6F_0C84D07C_OC.nif ERROR: CELL 06002C2E (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002C2E_02BE5E11_OC.nif ERROR: CELL 06002BAC (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002BAC_0C84D07C_OC.nif ERROR: CELL 06002D75 (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002D75_0C84D07C_OC.nif ERROR: CELL 0600307C (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\0000307C_0C84D07C_OC.nif ERROR: CELL 06002FB9 (of DLCNukaWorld.esm) has invalid Precombine reference [06007DCF] < Error: Could not be resolved > ERROR: CELL 06002FB9 (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00002FB9_0C84D07C_OC.nif (several missing .uvd / previs cluster files are also missing which would invalidate 19 set of clusters as well Filtered results of a script ran against the PC headers in xEdit. The final two lines were already corrected with Issue #32340, and there's a pair of interiors that have a ton of bad refs, but they point to dev leftovers (a pair of empty 'old' copies of Nuka World's Mulligan's Mine, which aren't traverseable. Since all the references, including the one I previously reported on are all in cell blocks outside the normal borders, I don't know if it would be worth trying to fix any of them. The meshes themselves are missing from the .ba2 files completely (and even PRP's generation for all the Nuka World ones, they got completely ignored!), and my guess would be from a previously trashed generation that got committed. For both our project's purposes, I'm considering cleaning house so to speak and cleansing the headers of any record that does not exist in the PC archive (which would be 99% the same on XB1/PS4 anyway as they are all in the border areas or further in the map). If I do this, would this be applicable to UF4OP, as apparently in local testing, the missing files on PC just cause the usual weirdness with regard to busted precombines, though as of testing, I also have Buffout 4 installed. The console version might fare differently. |
Missing previs files as compared against PC .ba2 archives. ERROR: CELL 0303AD6C (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303AD4A ERROR: CELL 0303AD07 (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303ACE7 ERROR: CELL 0303ACA7 (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303AC87 ERROR: CELL 0303AA95 (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303AAB4 ERROR: CELL 0303AB2D (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303AB0F ERROR: CELL 0303AC47 (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303AC27 ERROR: CELL 0303ABE8 (of DLCCoast.esm) No Visibility file (uvd) found for Cluster 0303ABC8 ERROR: CELL 06003307 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 060032C5 ERROR: CELL 06003244 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06003202 ERROR: CELL 06003181 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 0600313F ERROR: CELL 0600344C (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 0600344B ERROR: CELL 06002CF0 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06002CB0 ERROR: CELL 06002C2D (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06002BED ERROR: CELL 06002D36 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06002D76 ERROR: CELL 06002F38 (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06002EF6 ERROR: CELL 060030BE (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 0600307C ERROR: CELL 06002FFB (of DLCNukaWorld.esm) No Visibility file (uvd) found for Cluster 06002FB9
The two dev leftovers for completeness. ERROR: Interior CELL 06052910 (of DLCNukaWorld.esm) has invalid Precombine reference [06043467] < Error: Could not be resolved > (there's more than one line for both, it's all invalid anyway for these two) ERROR: Interior CELL 06052910 (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00052910_00DFC7FD_OC.nif ERROR: Interior CELL 06052910 (of DLCNukaWorld.esm) No Visibility file (uvd) found for this Cell ERROR: Interior CELL 06052898 (of DLCNukaWorld.esm) has invalid Precombine reference [06043467] < Error: Could not be resolved > ERROR: Interior CELL 06052898 (of DLCNukaWorld.esm) Missing Precombine Precombined\DLCNukaWorld.esm\00052898_00DFC7FD_OC.nif ERROR: Interior CELL 06052898 (of DLCNukaWorld.esm) No Visibility file (uvd) found for this Cell
Comment #1 Mar 30, 2023 1:16 am
Edited by BenRierimanu on Mar 30, 2023 1:16 am
So I'm not entirely sure what it is you're saying needs to be done here. If these anomalies all exist outside the playable game borders then I guess the only question is does it affect the consoles? Cause if this is requiring the generation of missing asset files there's nothing we can do about that on Playstation.
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