Issue Data
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Issue #32894: Misaligned bone bounds in weapon workbenches and trash bin
In at least 3 vanilla meshes, the bounding spheres of the bones are out of alignment with the corresponding part of the TriShape, making them become invisible when viewed from certain angles.
I made this mod where I manually adjsuted these bounds: https://www.nexusmods.com/fallout4/mods/70817 It fixes these meshes: furniture\workstations\workbenchweapons\WorkbenchWeaponsA.nif furniture\workstations\workbenchweapons\WorkbenchWeaponsB.nif setdressing\trashbin\TrashBin01.nif I give you permission to include these meshes with UFO4P as is. Otherwise, here is how to do it: - in NifSkope, find the TriShape in question - expand it, expand it's BSSkin::Instance, select the BSSskin::BoneData. This should make the bone bounding spheres visible. - The BoneData's BoneList list (NifSkope uses confusing naming here) corresponds to the Bones section of the BSSkin::Instance, that is, first entry is the first bone, etc. - In each BoneList entry, there is a BoundingSphere entry. This is what needs to be positioned so that the bone's vertices are within it. |