Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By pra on Apr 28, 2023 11:43 am

Issue #32894: Misaligned bone bounds in weapon workbenches and trash bin

In at least 3 vanilla meshes, the bounding spheres of the bones are out of alignment with the corresponding part of the TriShape, making them become invisible when viewed from certain angles.

I made this mod where I manually adjsuted these bounds:

It fixes these meshes:

I give you permission to include these meshes with UFO4P as is.
Otherwise, here is how to do it:
- in NifSkope, find the TriShape in question
- expand it, expand it's BSSkin::Instance, select the BSSskin::BoneData. This should make the bone bounding spheres visible.
- The BoneData's BoneList list (NifSkope uses confusing naming here) corresponds to the Bones section of the BSSkin::Instance, that is, first entry is the first bone, etc.
- In each BoneList entry, there is a BoundingSphere entry. This is what needs to be positioned so that the bone's vertices are within it.