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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By pra on Apr 28, 2023 11:43 am
Closed By Arthmoor on Feb 25, 2024 1:57 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.6

Issue #32894: Misaligned bone bounds in weapon workbenches and trash bin

 
In at least 3 vanilla meshes, the bounding spheres of the bones are out of alignment with the corresponding part of the TriShape, making them become invisible when viewed from certain angles.

I made this mod where I manually adjsuted these bounds:
https://www.nexusmods.com/fallout4/mods/70817

It fixes these meshes:
furniture\workstations\workbenchweapons\WorkbenchWeaponsA.nif
furniture\workstations\workbenchweapons\WorkbenchWeaponsB.nif
setdressing\trashbin\TrashBin01.nif

I give you permission to include these meshes with UFO4P as is.
Otherwise, here is how to do it:
- in NifSkope, find the TriShape in question
- expand it, expand it's BSSkin::Instance, select the BSSskin::BoneData. This should make the bone bounding spheres visible.
- The BoneData's BoneList list (NifSkope uses confusing naming here) corresponds to the Bones section of the BSSkin::Instance, that is, first entry is the first bone, etc.
- In each BoneList entry, there is a BoundingSphere entry. This is what needs to be positioned so that the bone's vertices are within it.