Issue Data
|
Issue #32979: ImpButton01 doesn't play its animation on activation
The ImpButton01 has a Gamebryo animation attached to it, but it's unused in the game.
I'm not sure if this belongs to the USSEP, or CRF, but I'd like to see this added. |
Additional info: The Gamebryo animations name is "Activate".
I got it to work with a simple "OnActivate Script". However, I'm not an expert coder, so there might be a more elegant solution for it:
I got it to work with a simple "OnActivate Script". However, I'm not an expert coder, so there might be a more elegant solution for it:
Scriptname ImpButtonAnimationScript extends ObjectReference Event OnActivate(ObjectReference akActionRef) PlayGamebryoAnimation("Activate", true) EndEvent
Showing Comments 1 - 1 of 1