Issue Data
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Issue #32990: Explicit External Emit on a mesh that doesn't support it
In several cases, the game tries to forcibly assign External Emit data to refs of SMdBWinSol01.nif, but the mesh does not support external emit data - it's flagged as "Own_Emit" in the mesh and is not set up for external emittance.
The following refs try to assign data to it: 0005B39E, 0005D6F9, 0005D6FF, 0005D70B, 0005D72E, 0005D751,0005EF71, 0005EF86, 0005EFA3, 0005EFAF, 0005EFBF, 0005F08B, 0005F08C, 0005F104, 0005F106, 0005F10C, 0005F169, 0007C99C, 0007C9A1, 0007CA06, 0007CAF5, 0007CB9E, 0007F33F, 000D0E6E, 000D0F99, 03004170, and 03004177. Since many of these have different external emittance data (some are FXLightRegionSunlight, some are WeatherMountains, etc) it seems like the devs did intend to give these windows different lighting and didn't realize the mesh wasn't set up for it, so the fix should probably be mesh-side? |
Yes, smdbwinsol01.nif and smdbwinsol02.nif both need the "External Emmitance" flag set on the window sections since every use of the static has the data set on the references.
Previous fix needed to have Bit 9 set in the BSX flags.
Attached Files:
smdbwinsol01.nif
smdbwinsol02.nif
Attached Files:
smdbwinsol01.nif
smdbwinsol02.nif
Checking the changelog, this was already done for USSEP 4.3.0 but apparently got missed when closing tickets.
EDIT: Nope, was reopend for the above missing BSX flags. Which are now taken care of.
EDIT: Nope, was reopend for the above missing BSX flags. Which are now taken care of.
Comment #3 Mar 29, 2024 11:28 pm
Edited by Arthmoor on Mar 30, 2024 12:02 am
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