Issue Data
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Issue #33092: Falkreath: Routing issue with Kust's house
While observing the Ill Met by Moonlight start scene in the graveyard, I happened to notice Kust making his way from the graveyard to his front porch, where he proceeded to walk right into the left fence, then moonwalk against it until the game eventually gave up and "jumped" him to the other side. The same thing happened when he tried to walk off the porch a short time later, this time into the left-front fence.
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Have you checked to see what else is modifying the area in Falkreath? The navmeshes are correctly set up in the mod to make sure that sort of thing doesn't happen, so it's likely you have something else that's undoing my changes to those navmeshes.
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