![]()
|
|
Not a member of the UOP team, only adding additional information:
Andre is supposed to die after leaving the Far Harbor settlement 3 times. You might be able to leave the settlement a couple of times if looting the corpses after defending the Hull or going in and out of the Last Plank (maybe), but OnLocationChange is supposed to check if the dialogue quest has done stage 500 (spoken to Teddy) and not done the other stages (140 and 150).
OnLocationChange is not registered until Stage 105 of DLC03DialogueFarHarbor although it is supposed to register on init (stage 1) and count 3 times according to the script comments, however, the script only checks for >=2. The script is set to check for the Far Harbor settlement location, not the Far Harbor world space.
As far as the clothes:
I'm not entirely sure that is a vanilla issue. He's fully clothed in the editor: DLC03_Waders01_NoHat_Outfit
I'd check your setup in xEdit to make sure that you don't have a mod overwriting that outfit file or DLC03_Clothes_FishermanOutfit01. It's a full outfit that includes under armor, armor, and body biped slots.
Andre is supposed to die after leaving the Far Harbor settlement 3 times. You might be able to leave the settlement a couple of times if looting the corpses after defending the Hull or going in and out of the Last Plank (maybe), but OnLocationChange is supposed to check if the dialogue quest has done stage 500 (spoken to Teddy) and not done the other stages (140 and 150).
OnLocationChange is not registered until Stage 105 of DLC03DialogueFarHarbor although it is supposed to register on init (stage 1) and count 3 times according to the script comments, however, the script only checks for >=2. The script is set to check for the Far Harbor settlement location, not the Far Harbor world space.
As far as the clothes:
I'm not entirely sure that is a vanilla issue. He's fully clothed in the editor: DLC03_Waders01_NoHat_Outfit
I'd check your setup in xEdit to make sure that you don't have a mod overwriting that outfit file or DLC03_Clothes_FishermanOutfit01. It's a full outfit that includes under armor, armor, and body biped slots.
Turns out, sometimes it's just the little things that cause problems.
He dies because he's been given a -84 point penalty to Health in his Base Actor Value table. Since he only has +40 from race, this would leave him at -44. Nothing in his scripting or quest setup requires that he have negative or 0 Health, so this penalty has been removed.
The reason he would also be naked is because of a long standing engine bug that goes back to 2011 in Skyrim where dead NPCs encountered for the first time would show up that way if they had been previously alive before. Like Kodlak.
As expected this isn't going to fix him in your game if he's already dead though.
He dies because he's been given a -84 point penalty to Health in his Base Actor Value table. Since he only has +40 from race, this would leave him at -44. Nothing in his scripting or quest setup requires that he have negative or 0 Health, so this penalty has been removed.
The reason he would also be naked is because of a long standing engine bug that goes back to 2011 in Skyrim where dead NPCs encountered for the first time would show up that way if they had been previously alive before. Like Kodlak.
As expected this isn't going to fix him in your game if he's already dead though.
Comment #2 Mar 13, 2025 11:48 pm
Edited by Arthmoor on Mar 13, 2025 11:49 pm
Showing Comments 1 - 2 of 2