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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Papyrus Scripts
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Arthmoor on Sep 21, 2023 3:41 pm
Last Edited By Arthmoor on Sep 21, 2023 3:41 pm

Issue #33147: SQ_TrafficManagerScript: Cannot call GetLinkedRef() on a None object

 
The following set of errors is repeatedly logged:

[02:52:30] error: Cannot call GetLinkedRef() on a None object, aborting function call
stack:
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.CheckState() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 144
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.OnTimer() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 179
[02:52:30] error: Cannot call getDistance() on a None object, aborting function call
stack:
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.CheckState() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 144
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.OnTimer() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 179
[02:52:30] warning: Assigning None to a non-object variable named "::temp38"
stack:
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.CheckState() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 144
[SQ_TrafficManagerHeavy01 (00203D51)].SQ_TrafficManagerScript.OnTimer() - "E:\BuildAgent\work\4c7f7506a0fb268b\Source\Scripts\SQ_TrafficManagerScript.psc" Line 179

This is believed to be related to Issue #33132 as they did not start occurring until I attempted to resolve the involved special encounter with
Spoiler:
the extended warranty salesman vessel
.

It seems to have resulted from trying to board the vessel and having it force-jump away upon docking to it.

The entire mess of this and the other issue has been submitted to Bethesda along with the script errors. Whatever SQ_TrafficManagerScript is doing it seems to be attempting to do it way too often for this one particular set of circumstances. This script alone accounts for pretty much every error that's been logged in my game up to this point.

Related Issues: 33132