Issue #33173: Possibly wrong material on solitude floor meshes
sflocolmda.nif and sflocormda.nif have their material type set as "SKY_HAV_MAT_UNKNOWN_1591009235", which afaik is used for ontrigger events for animated meshes? (https://www.afkmods.com/index.php?/topic/3669-overhauling-the-weapon-rack-scripts/page/16/#comment-147976)
If that's not what this mesh is intended for (or if I'm just wrong about that material), the material should probably be "STONE".
These both appear to be unused assets. Nothing in the CK is defined with these mesh paths.
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