![]()
|
|
It has just been brought to my attention that this encounter's script fragment moves a static object (the titular junk pile) while the object is enabled. This can create rendering artifacts if it occurs while the object is near enough to be rendered, and those artifacts will persist until the object is either disabled and re-enabled or it unloads and subsequently loads again.
The potential solutions to that would be one of the following:
The potential solutions to that would be one of the following:
- Edit the script fragment to forcibly disable and enable the trash pile after moving it.
- Edit the trash pile's alias to mark the trash pile as initially disabled, and then edit the script fragment to enable it after moving it.
Note that this fix will be non-retroactive for all platforms, and on Playstation it will not be possible to address the garbage pile visual anomalies.
Showing Comments 1 - 2 of 2