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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By VoodooChild on Dec 20, 2023 8:22 pm

Issue #33713: The Eye - Vlad Furniture

 
These MustExit markers seem to be problematic in a few areas. On approach Vlad already has things to say from proximity before activating conversation. For example, NPCStanding_ReadingBook_MustExit approach Vlad, player has to wait for Vlad to put away his book, then start talking for on approach/proximity type dialog. He then immediately takes the book back out while player is trying to start conversation. Sometimes it loops and takes a few times to actually activate conversation, much like Trade Authority guy in Neon. It's up to you, obviously, but for me changing the respective markers from NPCStanding_ReadingBook_MustExit 11EF81 to NPCStanding_ReadingBook 63D0 and NPCClipboard_ExitToTalk 87016 to NPCClipboard 25EB0F worked wonders.

Refs
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Comments

1 comment(s)
VoodooChild said:
 
A word of note, I would imagine these types of ExitToTalk markers are specifically designed in case an NPC would need to use their hands for annunciation or other while talking. This way it exits, the NPC starts talking and can use any gestures he has in his script. But, in this case, he seems to just stand there for all conversations and doesn't seem to have anything special as far as hand movements, etc.

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