Issue Data
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Issue #33713: The Eye - Vlad Furniture
These MustExit markers seem to be problematic in a few areas. On approach Vlad already has things to say from proximity before activating conversation. For example, NPCStanding_ReadingBook_MustExit approach Vlad, player has to wait for Vlad to put away his book, then start talking for on approach/proximity type dialog. He then immediately takes the book back out while player is trying to start conversation. Sometimes it loops and takes a few times to actually activate conversation, much like Trade Authority guy in Neon. It's up to you, obviously, but for me changing the respective markers from NPCStanding_ReadingBook_MustExit 11EF81 to NPCStanding_ReadingBook 63D0 and NPCClipboard_ExitToTalk 87016 to NPCClipboard 25EB0F worked wonders.
Refs 00089F62 0015DA88 0015DA89 0015DA8A 0015DA8B 0015DA8C |
A word of note, I would imagine these types of ExitToTalk markers are specifically designed in case an NPC would need to use their hands for annunciation or other while talking. This way it exits, the NPC starts talking and can use any gestures he has in his script. But, in this case, he seems to just stand there for all conversations and doesn't seem to have anything special as far as hand movements, etc.
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