Issue Data
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Issue #33782: GlenmorilCoven01 Navmesh Issues
As with many cells that had their navmesh autogenerated, the navmesh in GlenmorilCoven01 is pretty terrible. Random islands, floating tris, huge gaps in the middle of a room, etc.
While I'd still recommend people use Navigator to really tidy up the navmesh in these dungeons, this fix should get the majority of it - I fixed several floor segments that were flat out missing navmesh, some cases of navmesh going under pillars or up walls, some floating tris, a broken navmesh island in the pond area, and a spot where the navmesh was on the ceiling instead of the floor. Attached Files: glemesh.esp |