Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Locations
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By DarthVitrial on Jan 18, 2024 11:52 am
Closed By Arthmoor on Mar 14, 2024 12:09 am
Resolution: Fixed
Comment: Fixed for USSEP 4.3.1.

Issue #33782: GlenmorilCoven01 Navmesh Issues

 
As with many cells that had their navmesh autogenerated, the navmesh in GlenmorilCoven01 is pretty terrible. Random islands, floating tris, huge gaps in the middle of a room, etc.
While I'd still recommend people use Navigator to really tidy up the navmesh in these dungeons, this fix should get the majority of it - I fixed several floor segments that were flat out missing navmesh, some cases of navmesh going under pillars or up walls, some floating tris, a broken navmesh island in the pond area, and a spot where the navmesh was on the ceiling instead of the floor.



Attached Files:

glemesh.esp