As with many cells that had their navmesh autogenerated, the navmesh in GlenmorilCoven01 is pretty terrible. Random islands, floating tris, huge gaps in the middle of a room, etc.
While I'd still recommend people use Navigator to really tidy up the navmesh in these dungeons, this fix should get the majority of it - I fixed several floor segments that were flat out missing navmesh, some cases of navmesh going under pillars or up walls, some floating tris, a broken navmesh island in the pond area, and a spot where the navmesh was on the ceiling instead of the floor.
![](https://afktrack.afkmods.com/skins/Default/images/downloads.png)
Attached Files:
glemesh.esp