Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Open Cities Skyrim
Component: Skyrim Special Edition
Category: Other
Assigned To: Nobody
Platform: All
Severity: Medium
Votes: 0
Watching: N/A
Opened By jonado on Mar 10, 2024 3:33 pm
Closed By Arthmoor on Mar 30, 2024 8:26 pm
Resolution: Fixed
Comment: All issues fixed for OCS 3.1.13.

Issue #33855: "Night at the Museum" seems to not work properly with the LOTD OCS patch

 
I read a post on the Legacy of the Dragonborn Nexus page about someone experiencing problems with "Night at the Museum" with Open Cities. As you should know, the LOTD team does not support Open Cities, so they would not help, but I had a look at it myself.

It turns out that the quest teleports Ikard to the reference IkardLastMark (xx7E4D33), which is placed in the Solitude Worldspace. The Open Cities patch creates a new reference called IkardLastMarkOCS (FEyyyA87), but that is not forwarded into the quest. So Ikard will spawn at the wrong location. I suggest you either swap the quest alias, or move the original reference to the Tamriel worldspace. If doing the latter, you will also have to revert the change made to Ikard's AI package.

While at it, I checked the other persistent references in the Solitude worldspace, and it turns out three of them might not be properly handled in the OCS patch. First, "Night at the Museum" adds two locked doors, (xx098A8C and xx098A8D) to prevent normal access to the museum during the quest. These don't have any correspondence in the open worldspace (can be quite easily handled by creating two new doors with enable parents). This seems to be a quite recent addition to the quest script, given some comments in the code.

The last reference is a Horker Tusk Hammer, xx0B7A92, which is sold by the Solitude blacksmith during the quest Ongar's Kegbreaker. I don't know whether it will affect the quest, but I assume this should be moved to the Tamriel worldspace? It also has a weird placement (bleeding heavily into a table), but I think fixing that is out of scope for the OCS patch.

Finally, two of the museum's patrons, Lorna and Henry (xx0D9542 and xx0D9543), are not moved to the Tamriel worldspace. I don't know whether references in their AI packages will handle it so they end up in the right worldspace anyway, but it seemed weird.