Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Glitchfinder on Mar 21, 2024 2:14 pm
Closed By Arthmoor on Apr 8, 2024 12:35 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.6.

Issue #33871: Hangman's Alley - Fast Travel Target can grab the wrong marker

 
So this one is a subtle bug, but it can have an interesting impact on settlements. When a settlement is initialized, the workbench has a property set to track that settlement's map marker. Mostly it gets used by the fast travel mat, and it doesn't affect the map itself since all markers in a location will show the settlement stats. However, the setup can, in the case of settlements with multiple map markers, grab the wrong map marker when it fills in this property.

In the case of Hangman's Alley, the FensRaiderCampLocation record has two map markers tracked - one for the settlement (0016CA1D) and an unused one for a nearby tunnel (0016CA20). If the settlement sets up and fills the script property with the latter, then the fast travel target mat will wind up nonfunctional for hangman's alley. The mat technically works - it's just grabbing the target for a different, totally inaccessible map marker instead of the desired one.