Issue Data
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Issue #33901: Bandit scene in POISnowy03
This is another one of these scenarios where it's hard to guess what was intended by the developers. The bandits don't seem to be triggered again after the initial time you visit this area. Like other similar special scenes, the items and containers do reset.
In case removing the respawn flags on the items/containers would be an acceptable solution, the IDs are listed below. 0006898f, 00068991, 00068993, 00068995, 0006899e, 0006899f, 000689a9, 000689b2, 000689b4, 000ff12d, 000ff12e, 000ff12f I've been unable to figure out what the RefIDs for the bandits are. There aren't any bandit NPC markers near where the event occurs, which leads me to believe the RefIDs are randomly generated by a trigger marker and/or script. |
It looks like the developers set it up to be a one-time event: https://ibb.co/H49f5qk
Assuming that was deliberate, the only thing to determine is whether the items and containers should have their respawn flags removed. Usually a "NoResetZone" setting indicates that nothing should respawn in a given cell (or cells).
Assuming that was deliberate, the only thing to determine is whether the items and containers should have their respawn flags removed. Usually a "NoResetZone" setting indicates that nothing should respawn in a given cell (or cells).
Comment #1 Jun 8, 2024 4:42 pm
Edited by BlackPete on Jun 8, 2024 5:04 pm
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