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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BlackPete on Apr 2, 2024 9:11 pm

Issue #33901: Bandit scene in POISnowy03

 
This is another one of these scenarios where it's hard to guess what was intended by the developers. The bandits don't seem to be triggered again after the initial time you visit this area. Like other similar special scenes, the items and containers do reset.

In case removing the respawn flags on the items/containers would be an acceptable solution, the IDs are listed below.
0006898f, 00068991, 00068993, 00068995, 0006899e, 0006899f, 000689a9, 000689b2, 000689b4, 000ff12d, 000ff12e, 000ff12f

I've been unable to figure out what the RefIDs for the bandits are. There aren't any bandit NPC markers near where the event occurs, which leads me to believe the RefIDs are randomly generated by a trigger marker and/or script.

Comments

1 comment(s)
BlackPete said:
 
It looks like the developers set it up to be a one-time event: https://ibb.co/H49f5qk

Assuming that was deliberate, the only thing to determine is whether the items and containers should have their respawn flags removed. Usually a "NoResetZone" setting indicates that nothing should respawn in a given cell (or cells).

Comment #1 Jun 8, 2024 4:42 pm  Edited by BlackPete on Jun 8, 2024 5:04 pm
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