Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Fix Pending
Issue Type: Feature Request
Project: Unofficial Skyrim Special Edition Patch
Component: Unofficial Skyrim Special Edition Patch
Category: Placed References
Assigned To: Nobody
Platform: Windows PC
Severity: Very Low
Votes: 1
Watching: N/A
Opened By lilebonymace on May 29, 2024 8:14 am
Last Edited By DarthVitrial on May 29, 2024 2:31 pm

Issue #34061: Maybe reconsider how some old duplicated refs are fixed

 
The following pairs of references are all duplicates fixed by USSEP a long time ago, but instead of simply disabling one of the duplicates, they are fixed by separating the two references into two different ones, moving both refs from their original position. Since the Bethesda's intention was to place only one reference and since USSEP apparently doesn't have anything against simply disabling one of the duplicates in general, maybe you would want to consider fixing those duplicates in a different way.
E31AB/E3358, E31AC/E3359, E335C/E31AF, E311C/E32C9, E30AD/E325A, E326D/E30C0, 01000E0F/01000DF0, 01000DE6/01000E05, 01000E07/01000DE8, 01000DE7/01000E06, 01000DE4/01000E03, 01000E10/01000DF1, 01000E04/01000DE5, B8540/B8541, 01000DE2/01000E01, 01000DEA/01000E09, 01000DEB/01000E0A, 01000DEE/01000E0D, 01000DF5/01000E14, 01000DF7/01000E16, 01000E02/01000DE3, 01000E0E/01000DEF.
(Some of these references are also originally floating, so if you do consider it don't forget to check this)

+ unrelated minor thing: disabled duplicated ref 000BA4FB doesn't have its Z coordinate set to -30000

Comments

5 comment(s)
DarthVitrial said:
 
Disabled:
000BA4FB (properly this time)
01000DE3
01000DE5
01000DE7
01000DE8
01000DEB
01000DF0
01000DF5
01000DF7
01000E03
01000E05
01000E09
01000E0D
01000E10
01000E01
01000E0E
000B8540
000E326D
000E325A
000E31AF
000E311C
000E32C9
000E31AC
999E3358


Reverted to vanilla placement:
000E3359
000E335c
000E30AD
000B8541
01000DEF
01000DE2
01000DF1
01000E06
01000E02
01000E14
01000DE6
01000E16
01000DE4
01000E07
01000DEE

Adjusted placement:
000BA4FA
000D2292
01000DEA
01000E04
01000E0A
01000E0F
000E30C0
000E13AB


Thanks for reporting.



Attached Files:

34061.esp

Comment #1 May 29, 2024 2:31 pm  Edited by DarthVitrial on May 29, 2024 2:33 pm
lilebonymace said:
 
I think there was also a fix/improvement for the position of the IcicleBigSingle01 B8540/B8541, namely how far from the bridge it's placed
and there's a small piece of 01000E0E/01000DEF floating (the one closer to the road)

Comment #2 May 30, 2024 11:23 pm  Edited by lilebonymace on May 30, 2024 11:59 pm
DarthVitrial said:
 
Adjusted 01000DEF, does that look better?
000B8541 was reverted to vanilla placement and I'm not seeing any gaps on it currently, do you have a screenshot?



Attached Files:

34061.esp

lilebonymace said:
 
Well, at lteast it's not floating anymore.
As for 000B8541, there aren't any gaps, but i noticed that USSEP also moved it from the bridge a bit, apparently since it was like clipping into the bridge too much. And it does the same for the smaller nearby icicles B8542. I think you can just use the old USSEP position, not reverting it



Attached Files:

icicles.jpg

Comment #4 May 31, 2024 11:06 am  Edited by lilebonymace on May 31, 2024 11:09 am
DarthVitrial said:
 
Ah, I see what you mean. I might just undo the reversion to 000B8541 then.



Attached Files:

34061.esp

Showing Comments 1 - 5 of 5