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Execution of this quest is tied to the trap linker object next to the brazier. It uses dunPOIEnableRandomOnLoad to set the quest stage to 10, then does a random roll to check if target NPCs should spawn, in the case of this quest, the two hunters. This means it's possible to get 0, 1, or both hunters on any given attempt.
Plus since the quest does not reset, it will only process this check once.
The behavior is therefore intentional.
The dagger and locket not respawning if stolen is beyond our control as this isn't a NoReset location and there's nothing stopping them from doing so.
Plus since the quest does not reset, it will only process this check once.
The behavior is therefore intentional.
The dagger and locket not respawning if stolen is beyond our control as this isn't a NoReset location and there's nothing stopping them from doing so.
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