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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By DarthVitrial on Jun 9, 2024 10:12 pm
Last Edited By DarthVitrial on Jun 9, 2024 11:12 pm
Closed By Arthmoor on Jun 25, 2024 1:02 am
Resolution: Fixed
Comment: Fixed for USSEP 4.3.2.

Issue #34082: dlc1_qf_dlc1we06_01017867 doesn't fully clean up

 
The quest has six alias-added actors, but only calls DeleteWhenAble() for the first three, likely as a copy-paste error (most of the other dawnguard world encounters have three actors).



Attached Files:

dlc1_qf_dlc1we06_01017867.psc

Comments

3 comment(s) [Closed]
BlackPete said:
 
That explains why at least one of the bandits consistently doesn't disappear when this encounter quest shuts down. I meant to report this problem a while back.

Out of curiosity, does it matter whether there's an empty row in the script between the lines below? Other world encounter quest scripts have that after the last DeleteWhenAble() line, but I don't know if that's only to make them easier to read. Just thought I'd mention it in case it's important for some reason. Hopefully you understand what I mean.
Alias_Actor6.GetReference().DeleteWhenAble()

;debug.trace(self + "stage 255, calling ReArmTrigger() on trigger" + Alias_Trigger.GetReference())

Comment #1 Jun 10, 2024 2:58 am  Edited by BlackPete on Jun 10, 2024 3:08 am
DarthVitrial said:
 
Empty row is just for readability, yeah.

Arthmoor said:
 
Just to note for reference: The fix will only take care of any instances generated once 4.3.2 is releases. All previous runs of the quest will have left the extra bandits behind.

Showing Comments 1 - 3 of 3