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I noticed those gaps recently and then remembered a discussion that took place years back where it was concluded that they were designed that way specifically so that bees and other insects could go in and out of the house.
Comment #1 Jul 20, 2024 3:09 am
Edited by BlackPete on Jul 20, 2024 3:24 am
I understand the reasoning about the gaps allowing bees to enter the greenhouse, but I think there are some valid points to consider against this. For the kitchen, that logic doesn't quite fit. Additionally, changes to interiors usually reflect on the exterior meshes for immersion purposes. For example, if you build a firepit in the kitchen, you get a chimney on the roof. The same should apply to these gaps. However, when you jump on the roof (which can be done without using console commands or exploits), there's no gap visible on the outside.
A few other points suggest these gaps were not intentional:
- They are only noticeable if you hug the wall, so they might have been missed during testing.
- The roof and supports appear to float and lack consistency.
- There have been numerous meshes with similar issues that this patch has addressed over time.
I hope this helps in understanding my perspective. I don't want to sound pretentious or anything; just sharing my thoughts.
A few other points suggest these gaps were not intentional:
- They are only noticeable if you hug the wall, so they might have been missed during testing.
- The roof and supports appear to float and lack consistency.
- There have been numerous meshes with similar issues that this patch has addressed over time.
I hope this helps in understanding my perspective. I don't want to sound pretentious or anything; just sharing my thoughts.
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