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Reopened due to occlusion issues with having swapped it to a functional door on the other side. Apparently someone at Bethesda really doesn't want people to change things and have them just work.
The door should be swapped to a static non-activatable version if available.
The door should be swapped to a static non-activatable version if available.
Why wouldn't you just toggle the Inaccessible flag? Wouldn't that keep it from being opened? If so, that would solve the initial issue and no need to change assets.
No, and after discussing it with Ben (PRP dev) we concluded that since this ref is somehow involving itself in precomb issues without being listed as one in xedit, it's best if we just instead remove this edit entirely from the patch on our next update.
The way these things work, you can't have ANY edits to such a reference or they break the system. If it had been marked properly we'd never have touched it to begin with.
The way these things work, you can't have ANY edits to such a reference or they break the system. If it had been marked properly we'd never have touched it to begin with.
Comment #3 Apr 15, 2025 11:24 pm
Edited by Arthmoor on Apr 15, 2025 11:25 pm
Marking it as inaccessible does not cause visual errors or cause any other previs/precombine issues (toggling pre-culling works). But no worries, I'll just issue the fix myself.
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