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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Makeshift Weapons DLC
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Equo on Sep 2, 2024 11:34 am
Last Edited By Arthmoor on Sep 23, 2024 2:30 pm

Issue #34333: 40mm Frag Grenades cannot be interacted with when dropped

 
The count-based 3D model has some kind of issue that prevents the grenades from being picked up, grabbed or shot when dropped with a quantity of 1. Strangely enough, they're still affected by gravity and can be moved by other objects. This issue also affects the models for the other, normally unused 40mm grenade types.

Comments

4 comment(s)
Arthmoor said:
 
Would you happen to know what needs to be done to fix this? Is it a mesh edit or something on the object record in the CK?

Equo said:
 
This requires a mesh edit to fix. The ammo box might have to be downsized (which is the current approach used in CFM), though I don't have enough experience with NifSkope to tell if there might be a different fix.

Arthmoor said:
 
Do you know which mesh it is?

Equo said:
 
Meshes\CreationClub\ccSBJFO4003\PipeGrenadeLauncher\Ammo\40mmFragAmmoBox.nif, inside the ccSBJFO4003-Grenade - Main archive.

Showing Comments 1 - 4 of 4