Issue Data
|
Issue #34333: 40mm Frag Grenades cannot be interacted with when dropped
The count-based 3D model has some kind of issue that prevents the grenades from being picked up, grabbed or shot when dropped with a quantity of 1. Strangely enough, they're still affected by gravity and can be moved by other objects. This issue also affects the models for the other, normally unused 40mm grenade types.
|
Would you happen to know what needs to be done to fix this? Is it a mesh edit or something on the object record in the CK?
This requires a mesh edit to fix. The ammo box might have to be downsized (which is the current approach used in CFM), though I don't have enough experience with NifSkope to tell if there might be a different fix.
Meshes\CreationClub\ccSBJFO4003\PipeGrenadeLauncher\Ammo\40mmFragAmmoBox.nif, inside the ccSBJFO4003-Grenade - Main archive.
Showing Comments 1 - 4 of 4