Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BlackPete on Sep 4, 2024 8:30 pm

Issue #34337: Robber's Gorge: Two bandits have odd behavior

 
Two bandits (00078B02, 000EE52C) at Robber's Gorge don't attack along with the rest. Instead, they just stand in place warning you not to come any closer. When engaged they sometimes flee and say something along the lines of "I'm getting out of here." While this seems unusual, I'm not 100% positive that they weren't set up that way deliberately for some reason.

Comments

3 comment(s)
BlackPete said:
 
I should probably have mentioned that I didn't pay the toll, so there's no good reason (at least in my mind) why they don't turn hostile along with the rest.

Something I did notice is that the aggression level on their template (dunRobbersGorge_LvlBanditGuard) is set to "unaggressive," which might explain the behavior.

Comment #1 Nov 12, 2024 4:42 am  Edited by BlackPete on Nov 12, 2024 4:43 am
DarthVitrial said:
 
The aggression is set by a linked DefaultSetAVTrig, maybe you bypassed that.

BlackPete said:
 
These two bandits have always acted like this, so I can't see how that would be the case.

It looks like EE530 is the only DefaultSetAVTrig at this location and it's placed over a gate. Opening the gate seemingly has no effect on whether 78B02 becomes hostile even though he is linked to the trigger box. Not sure if this matters, but one of the other bandits in the camp always opens that gate before the player could have a chance to do so. It looks like EE52C isn't linked to anything besides some patrol markers.

If I was to guess there probably isn't much that can be done about the behavior of the bandits at this camp, since even the part of the quest where a bandit is supposed to stop you and demand a toll doesn't work most of the time (and there's been one or maybe two attempted fixes for that).

Showing Comments 1 - 3 of 3