Issue Data
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Issue #34338: Two skeevers aren't disabled after TG03
Two dead skeevers in Honningbrew Basement don't disable like the rest after TG03. The traps and blood decals also remain afterwards, so I'm not completely sure they weren't left there deliberately. It seems odd though considering part of the idea is to clean up the Meadery.
FormIDs: 000C5B60, 0010FC1B |