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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BlackPete on Nov 12, 2024 5:10 am
Last Edited By DarthVitrial on Jan 25, 2025 2:08 pm

Issue #34573: Two bandits don't clean up between cell resets at Robber's Gorge

 
For some reason two of the bandits at Robber's Gorge (000E1352, 00078B01) don't clean up between cell resets like the others. I don't have any idea why that might be. I also don't remember this happening in the past, but it's possible I didn't notice before now. They do reset along with the others, but the game should be temporarily disabling them until that happens.

This may or may not be relevant, but both of these bandits are held in aliases by the quest at this location. Sometimes that can prevent NPCs from disabling (whether it's temporarily or permanently). Also, the quest is still running (stage 50) in my game even after clearing the location, but I thought that was deliberate so it can repeat after the location resets (kind of like the bandit holdup at Valtheim Towers).

Output from papyrus:

- 5 aliases for 'dunRobbersGorgeQST' (000B8C9F) -
REF 'Sentry' -> ' ' (000E1352)
REF 'EastLeverPuller' -> ' ' (00078B01)
REF 'LeverTriggerWest' -> ' ' (000E1359)
REF 'LeverTriggerEast' -> ' ' (000E1363)
REF 'LeverTriggerEast2' -> ' ' (000E1366)

Comments

2 comment(s)
DarthVitrial said:
 
Yeah, it's definitely intended that the quest never shuts down, bethesda has it set up for repeated stages.
My only theory for the reset is that the script explicitly says to Disable LeverTriggerWest, LeverTriggerEast, and LeverTriggerEast2, but Bethesda forgot to flag LeverTriggerEast2 as Allow Disabled?
I dunno, maybe this will help. Not retroactive though.



Attached Files:

34573.esp

BlackPete said:
 
Just to follow up, I checked on a new game and still experience the issue. I can't imagine you setting the flag will hurt anything if you want to add that part to the patch, but unfortunately it isn't solving the underlying problem for whatever reason. There must be something else in addition that is preventing those NPCs from cleaning up between resets like they should.

Comment #2 Jan 26, 2025 3:23 am  Edited by BlackPete on Jan 26, 2025 3:23 am
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