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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: High
Votes: 0
Watching: N/A
Opened By DayDreamer on Feb 19, 2025 3:02 pm

Issue #34910: Sleep 1 local hour around midnight is 12 hours, UT math is also wrong

 
Sleeping at midnight 00:33 (05:42 UT) for 1 "local" hour yields daylight 12:33 (06:46 UT) in the Lodge.

General status Hours Slept increased from 55 to 56, so not UT.

General status Days Passed didn't advance, so not UT, or not properly accounted.

The UT math is wrong. UT should have advanced 2 hours 5 minutes according to the sleep box, so I'd expect 07:47 UT.

UT is also seemingly inaccurate for 12 local hours on a 24 hour UT clock. I'd expect exactly 06:42 on a new game day (12 * 5 minutes is 1 extra hour), not 06:46 on the same game day.

It would make more sense to have sleep (and General days passed and hours slept) based upon UT. The player's body doesn't acclimate to every local hour system. The outpost machines supposedly work on UT, not local time.

Related Issues: 34362  34909  

Comments

2 comment(s)
DayDreamer said:
 
Folks have been reporting various sleep timing problems for over a year. Probably has been reported to Bethesda, although it might not hurt being reported again.

Searching CK, apparently sleeping is handled by the game engine. There is RegisterForPlayerSleep(). There are events, such as OnPlayerSleepStart() and OnPlayerSleepStop().

DayDreamer said:
 
Sleeping on Frontier docked to the Eye, where there is no local time: 1 hour sleep, 08:05 UT -> 08:35 UT; well rested.

Showing Comments 1 - 2 of 2