I'm not sure what this is about because everything seemed normal with this particular lever. It's odd the other three in the puzzle room didn't throw similar errors.
[03/07/2025 - 11:46:05PM] error: Cannot call PlayAnimation() on a None object, aborting function call
stack:
[ (00050F7B)].highGateRuinsLeverPuzzle.killSwitch() - "highGateRuinsLeverPuzzle.psc" Line 77
[ (00050F7B)].highGateRuinsLeverPuzzle.OnActivate() - "highGateRuinsLeverPuzzle.psc" Line 41
[03/07/2025 - 1146:05PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[ (00050F7B)].highGateRuinsLeverPuzzle.killSwitch() - "highGateRuinsLeverPuzzle.psc" Line 77
[ (00050F7B)].highGateRuinsLeverPuzzle.OnActivate() - "highGateRuinsLeverPuzzle.psc" Line 41