As you can tell by the RefID, this error is related in some way to the skeletal dragon in Labyrinthian. It looks similar to a script issue with Durnehviir from long ago. (
Issue #14720)
[03/12/2025 - 05:39:41PM] error: Cannot call ShouldMiraakAppear() on a None object, aborting function call
stack:
[ (00083588)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 215
[ (00083588)].dragonactorscript.GotoState() - "Form.psc" Line ?
[ (00083588)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?
[03/12/2025 - 05:39:41PM] warning: Assigning None to a non-object variable named "::temp25"
stack:
[ (00083588)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 215
[ (00083588)].dragonactorscript.GotoState() - "Form.psc" Line ?
[ (00083588)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?
[03/12/2025 - 05:39:41PM] error: Cannot call deathSequence() on a None object, aborting function call
stack:
[ (00083588)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 227
[ (00083588)].dragonactorscript.GotoState() - "Form.psc" Line ?
[ (00083588)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?