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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Perks & Stats
Assigned To: Nobody
Platform: All
Severity: Medium
Votes: 0
Watching: N/A
Opened By Equo on Mar 19, 2025 6:30 am

Issue #35084: Medic and Chemist have a number of bad interactions

 
I'm aware this has been reported before, but I've attached a comprehensive plugin solution that can finally put this issue to rest. To summarize:

1. Irradiated food, Nuka-Lixir and Vim! Refresh (both regular and ice cold) benefit from Chemist;
2. RadAway benefits from Chemist, despite already benefitting from Medic, resulting in an extreme effect magnitude;
3. X-111 Compound, Curie's Healthpak, Vault 81 Cure and Glowing Blood Pack benefit from Medic, even though it's supposed to only work on Stimpaks and RadAway. A notable consequence for this is that Medic 4 reduces X-111 Compound and Curie's Healthpak's duration to zero, thus drastically reducing the magnitude.



Attached Files:

CFM_MedicChemistFix.esp

Comments

1 comment(s)
Equo said:
 
Sorry, I just noticed that an old report got finally wrapped up for 2.1.8. Still, the plugin might be useful, as I don't think any public fixes (other than CFM) fully address the issue, especially on the Medic side.

Comment #1 Mar 19, 2025 7:10 am  Edited by Equo on Mar 19, 2025 7:11 am
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