Submitted by ja231c:
"I removed the useless Hoe:1, fixed Hoe:9 (flipped the blade faces, removed the internal geometry, replaced 2 pokes with faster non-poked alternatives (on the top part), weighted the normals to make it actually look flat instead of weirdly weird), replaced collision layer with OL_WEAPON (vanilla is undefined, previous UOP was OL_CLUTTER, but this thing has a Prn NiStringExtraData set to Weapon, so it's a weapon), removed a bunch of useless vertices, triangulated, the work was done on the previous UOP mesh as it didn't appear broken in any way (edited)."
Notes from Sigurd:
Fix file was submitted and is attached to the report.
The removed Hoe:1 also had a material with no name, which seems to crash the game in some instances.

Attached Files:
Hoe01.NIF