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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Unofficial Fallout 4 Patch
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: High
Votes: 1
Watching: N/A
Opened By Equo on Apr 12, 2025 5:58 pm

Issue #35170: World-placed custom item spawns are duplicated

 
Ever since UFO4P 2.1.8, world-placed unique items like Big Jim and Le Fusil Terribles spawn in pairs: something went seriously wrong in the 2.1.8 retroactive fix. While I'm not very experienced with Papyrus or quests, my guess is that the "does object exist" checks run before the items are actually spawned by the custom item quest.

Related Issues: 34472  

Comments

2 comment(s)
Arthmoor said:
 
I see that in CFM you guys have blocked the retro fix for 2.1.8 from running. There's no explanation as to why other than that it's supposed to be duplicating items.

I'm not sure why that would be the case because if those aliases are not filled, the game shouldn't have generated one to begin with and that's why we corrected it. So that those things would spawn as needed.

Equo said:
 
Whatever the case may be, the script is causing dupes upon starting a new game in its current state, and commenting out the section in CFM was an emergency stopgap fix. I can only guess that the retroactive fix was only tested on an existing save, so this was missed, but it's just a guess. I tested it without CFM or any other mods, too, so I can safely rule that out.

Comment #2 May 22, 2025 3:35 am  Edited by Equo on May 22, 2025 3:40 am
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