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This is the block your report would be coming from:
As you can see, both Messagebox commands are localized properly. You may have something conflicting with this, or your load order is wrong because with just UORP loaded into xEdit, the only non-localized version of that data is in the DLC master file itself.
if ( KillCheck == 1 ) if GameDaysPassed > ( CurrentDay + 2 ) Set RandomKill to GetRandomPercent if RandomKill < 75 Messagebox "LOC_SC_LairVileMinionScript_LINE48" ModPCInfamy 1 Set Success to 1 else Messagebox "LOC_SC_LairVileMinionScript_LINE55" endif Set CurrentDay to 0 Set ReturnHome to 1 Set KillCheck to 0 Set UOMPMinionFix.UOMPPasscount to 0 StopQuest UOMPMinionFix ; This script beat the quest script to it so stop the quest script endif endif
As you can see, both Messagebox commands are localized properly. You may have something conflicting with this, or your load order is wrong because with just UORP loaded into xEdit, the only non-localized version of that data is in the DLC master file itself.
No, this is a bug of the unofficial patch. I fixed it manually and everything started working!
Attached Files:
image.jpg
image1.jpg
Безымянный.png




The error is that the patch for some reason adds its own text instead of referring to the existing one
As you can see by the script block I showed you, that's not the case. I took that directly out of the UORP file before posting.
I have attached screenshots from ESP-ESM Translator (image - how now, image1 - how it should be and how I fixed it) where it is clearly visible that there is an error in the UORP file. In addition, I asked another modcreater to check, he confirmed, that the unofficial patch does not refer to the text, but adds its own. Everything looks absolutely identical in his game. If the problem wasn't in the unofficial patch, why did it disappear after I edited it with ESP-ESM Translator?
Comment #5 May 9, 2025 3:52 pm
Edited by OktaviyShalidol on May 9, 2025 3:57 pm
The problem may not be in the script, but in the UORP
Comment #6 May 9, 2025 3:53 pm
Edited by OktaviyShalidol on May 9, 2025 3:54 pm
The script is the only place the message is generated though.
I don't have enough knowledge about the structure of all this, so I can't say why exactly there is such an error and where it is located. However, in ESP-ESM Translator anyone can see it. Hopefully it will be fixed because it definitely exists, it has been confirmed by several people. Maybe you can go into the game and see it yourself.
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