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you accidentally set the collision material to NONE, changed it back to STONE and removed some duplicate vertices.
Attached Files:
skyhavenexteriorwalkway02.nif
Attached Files:
skyhavenexteriorwalkway02.nif
Additionally, scanning your fixed mesh reports the following, these errors are not present on the vanilla mesh:
0 BSFadeNode\Children\Children #0 is a null link
0 BSFadeNode\Children\Children #1 is a null link
0 BSFadeNode\Children\Children #2 is a null link
0 BSFadeNode\Children\Children #3 is a null link
0 BSFadeNode\Children\Children #4 is a null link
0 BSFadeNode\Children\Children #5 is a null link
How did that happen? I blame ChunkMerge for the material error, but I have never had problems with it before. Thanks for spotting the issue.
Regarding the second issue, it seems to be some leftover from the merging process. Using one of NifSkope's sanitise functions (reorder blocks) made it go away for me.
Regarding the second issue, it seems to be some leftover from the merging process. Using one of NifSkope's sanitise functions (reorder blocks) made it go away for me.
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