Issue Data
|
|
||||||||||||||||||||||||||
That log is the result of this block of code:
Line 256 is making a call based on a struct that has no valid data populated in it. It's basically dead code but the purpose behind it appears to be to account for external Enclave stuff.
Given we don't know the full intent of this and whether or not it will eventually be populated, we're going to leave this one alone.
Function SetUpEnclaveArmorSets() Int CurrentArmorSet = 0 ; #DEBUG_LINE_NO:239 While CurrentArmorSet < EnclaveArmor_ExternalPaint.Length ; #DEBUG_LINE_NO:240 ccotmfo4001:ccotmfo4001_creationcheckerscript:enclavearmorexternalpaintstruct currentStruct = EnclaveArmor_ExternalPaint[CurrentArmorSet] ; #DEBUG_LINE_NO:241 If currentStruct.HasCreationGlobal.getValue() == 1.0 ; #DEBUG_LINE_NO:243 Armor ArmorPiece = currentStruct.ArmorPiece ; #DEBUG_LINE_NO:244 objectmod PaintJob = Game.GetFormFromFile(currentStruct.PaintJobFormID, currentStruct.PluginName) as objectmod ; #DEBUG_LINE_NO:245 Self.TryToAddToEnclaveArmorSet(ArmorPiece, PaintJob, currentStruct.ID) ; #DEBUG_LINE_NO:247 EndIf CurrentArmorSet += 1 ; #DEBUG_LINE_NO:249 EndWhile CurrentArmorSet = 0 ; #DEBUG_LINE_NO:253 While CurrentArmorSet < EnclaveArmor_AllExternal.Length ; #DEBUG_LINE_NO:254 ccotmfo4001:ccotmfo4001_creationcheckerscript:enclavearmorallexternalstruct currentstruct = EnclaveArmor_AllExternal[CurrentArmorSet] ; #DEBUG_LINE_NO:255 If currentstruct.HasCreationGlobal.getValue() == 1.0 ; #DEBUG_LINE_NO:256 Armor armorpiece = Game.GetFormFromFile(currentstruct.ArmorPieceFormID, currentstruct.PluginName) as Armor ; #DEBUG_LINE_NO:257 objectmod paintjob = Game.GetFormFromFile(currentstruct.PaintJobFormID, currentstruct.PluginName) as objectmod ; #DEBUG_LINE_NO:258 Self.TryToAddToEnclaveArmorSet(armorpiece, paintjob, currentstruct.ID) ; #DEBUG_LINE_NO:260 EndIf CurrentArmorSet += 1 ; #DEBUG_LINE_NO:262 EndWhile EndFunction
Line 256 is making a call based on a struct that has no valid data populated in it. It's basically dead code but the purpose behind it appears to be to account for external Enclave stuff.
Given we don't know the full intent of this and whether or not it will eventually be populated, we're going to leave this one alone.
Showing Comments 1 - 1 of 1

Issue Data