[09/26/2025 - 06:18:05PM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD8A7)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[09/26/2025 - 06:18:05PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD8A7)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[09/26/2025 - 06:18:05PM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD8A8)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[09/26/2025 - 06:18:05PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD8A8)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[09/26/2025 - 06:18:05PM] error: Cannot call IsDead() on a None object, aborting function call
stack:
[ (000FD8A9)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
[09/26/2025 - 06:18:05PM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[ (000FD8A9)].CWFortSoldierWoundedScript.OnCellLoad() - "CWFortSoldierWoundedScript.psc" Line 17
Note: This is obviously referencing the three wounded soldiers at the Winterhold Stormcloak camp. After checking none of them are actually dead, so either these errors are nonsense or the script doesn't literally mean what it sounds like it does.