whtempletalos.nif, whtempletalos2.nif, and whtempletalos3.nif all had a number of broken UVs that we missed in the prior round of fixes. whtempletalos and whtempletalos3 had a lot of zfighting areas. whtempletalos also had some large gaps that were fixed. On ALL meshes I fixed broken normals and tangent spaces caused by duplicate vertices.
Also changed the Gloss from 0 to 1 on some shapes - the game doesn't properly handle 0 Glossiness and can cause excess brightness, and 1 is basically nothing as far as actually having an influence (Gloss is usually more between 80 and 200 in the other meshes I checked), so this shouldn't cause any changes other than potentially fixing the wonky mesh lighting that windhelm has.
The esp attached also fixes some very slight placement issues with those meshes that caused a small gap. Applies to OCS as well.

Attached Files:
whtempletalos2.nif
whtempletalos3.nif
whtempletalos4.nif
whtempletalos4destroyed.nif
templetalos.esp
whtempletalos.nif