Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, Starfield, or Oblivion Remastered. Doing so will help everyone on all platforms.

Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By DarthVitrial on Sep 30, 2025 3:44 pm
Last Edited By DarthVitrial on Sep 30, 2025 3:46 pm

Issue #35921: Minor fixes for some windhelm meshes

 
A Glossiness value set to 0 breaks the lighting shader. Setting it to 1 allows the texture to control the specularity and ensures the shader works properly. Fixed Zero glossiness values on the windhelm meshes already in ussep - for non-ussep ones, we'll fix those are we work on whatever other problems we inevitably discover in them.
Also checked all the normals to remove duplicate/unused verts and update tangents.

Did not fix the gloss on whpalace1.nif because I'm waiting on an additional UV fix for that mesh first.
DId not fix whclancruelsea and WhclanShattershield nifs gloss because I'm waiting on some zfighting fixes for those meshes.
Also fixed an incorrect texture path on whviolagiorano.nif that put window textures on the side of a wood pole.



Attached Files:

whdocks2.nif
whhjerim1.nif
whpalace4.nif
whstonequarter.nif
whstonequarterhouses01.nif
whviolagiorano.nif
whintcastlehallwindow01.nif