Along with Khrys' notes in the quote, I also fixed broken normals/tangent spaces and removed a bunch of dupe verts. To put it simply, every single woodbeam mesh had extremely inaccurate, overly-large, often misaligned collisions.
These are from USSEP having had corrected Compressed Collision. I just made it Convex to be consistent to the rest. More optimized now
impwoodbeam01.nif
impwoodbeam02.nif
impwoodbeam03.nif
impwoodbeam04.nif
impwoodbeam05.nif
impwoodbeam06.nif
impwoodbeam07.nif
impwoodbeam08.nif
> Brand new *NEEDED* Convex Collisions
burntwoodbeam01.nif
burntwoodbeam02.nif
burntwoodbeam03.nif
burntwoodbeamshort01.nif
burntwoodbeamshort02.nif
minewoodbeam01.nif
minewoodbeam02.nif
minewoodbeam03.nif
minewoodbeamshort01.nif
minewoodbeamshort02.nif
riftenrwwoodbeam01.nif
riftenrwwoodbeam02.nif
riftenrwwoodbeam03.nif
riftenrwwoodbeamshort01.nif
riftenrwwoodbeamshort02.nif
shipkatariahwoodbeam01.nif
shipkatariahwoodbeam02.nif
shipkatariahwoodbeam03.nif
shipkatariahwoodbeamshort01.nif
shipkatariahwoodbeamshort02.nif
shipwoodbeam01.nif
shipwoodbeam02.nif
shipwoodbeam03.nif
shipwoodbeamshort01.nif
shipwoodbeamshort02.nif
stockadewoodbeam01.nif
stockadewoodbeam02.nif
stockadewoodbeam03.nif
stockadewoodbeamshort01.nif
stockadewoodbeamshort02.nif
> Original Collisions were fine but made Convex (from same Compressed Geo) to keep consistent to rest. So basically, they are just more optimized now
shipkatariahwoodbeamstraight01.nif
shipkatariahwoodbeamstraight02.nif
shipkatariahwoodbeamstraight03.nif
shipwoodbeamstraight01.nif
shipwoodbeamstraight02.nif
shipwoodbeamstraight03.nif
> These never had any collision. Not sure if they are even used in the game. Needs checking
wrintwoodbeam256.nif
wrwoodbeam256.nif

Attached Files:
WoodBeamsCollection.7z