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Issue #35962: Ruins candles not using their assigned glow textures.
The various RuinsFloorCandle On meshes have a glowmap assigned to their candles (textures\dungeons\Candles01_g.dds), but bethesda forgot to flag the shader type as a glow shader, so the texture is unused. This causes the lower part of the wax to be brighter than intended.
Also fixed broken jagged normals on the candles.