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Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Starfield Patch
Component: Starfield: Vanilla
Category: Outposts
Assigned To: Arthmoor
Platform: All
Severity: Normal
Votes: 0
Watching: N/A
Opened By Arthmoor on Oct 27, 2025 1:33 am

Issue #35983: Links between outpost storage containers can become inactive

 
When building a series of outpost storage units, linking them is supposed to allow for inputting items into any container within the chain, or to take items out. This does not work though and instead will cause the cargo links to behave as though they've been broken.

All of the vanilla outpost storage containers are affected by this issue, except for the Transfer Container. The one that looks like a giant scissor lift. If you put stuff into the Transfer Container, items will be distributed to your linked containers as expected.

This led to a thought. What's different about that container vs any other? The answer appears to be quite simple. That container has the "OutpostContainerScript" attached to it. None of the other storage units for outposts have this. So as an experiment I edited my mod that expands the storage space in those containers to also attach the missing script.

Once this was done, the container linkages were no longer inactive and acting broken. It merely took walking up to one in the chain and taking some items out to fix the entire chain at my primary manufacturing outpost. This in turn led to all of the containers rapidly filling to capacity due to the backlog I was not aware of in the incoming cargo link container. So it apparently also fixed the off world clog at my main transport hub as well even though I never went there.

Such a simple fix for such an annoying problem. No ill effects appear to have resulted from several hours of poking and prodding and intentionally trying to break things at the manufacturing outpost. Since the scripts only fire when the player adds or removes items from a container, there is also no issue with long term script lag.