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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Actors & AI Packages
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By BlackPete on Nov 19, 2025 6:46 am

Issue #36049: Dunmer Ghosts in Tolvald's Crossing have the wrong type of remains

 
The three Dunmer ghosts (dunTolvaldsCaveGhost01, dunTolvaldsCaveGhost02, dunTolvaldsCaveGhost03) in Tolvald's Crossing turn into ash piles upon death. It seems like they should either just disappear at that point or turn into a pile of ectoplasm. There were similar issues with ghostly NPCs in Forelhost and if I think they were modified to vanish when killed. Not sure if you think it's worth bothering with these three NPCs though since they're a one-time encounter.

From a previous ticket (MadCat's quote):
Ashpiles are what the game seems to revert to as default when there is no designated remains pile mesh to use. The fake Seeker daedra in Dragonborn DLC had a similar problem; the dev who set them up didn't realize that leaving a null value for the remains pile doesn't make it do nothing. They were fixed to have a "if ashpile != 0" conditional on it to prevent it from doing anything.